lundi 30 mars 2009

new unfinished stuff :D

No sculpt post since a lonnng time... but that doesn't mean i don't Zbrush !!
I've sculpted a bit these last times when , half an hour here, an other half there ... so finally it's a lot of unfinished projects ... so far !

So as many of them are never gonna go farther, i wanted to share with you these "not yet born finished" projects
Here they are!

tshenton : for the render i used 3ds max with mental ray, with a sss shader
Take a look at the making off no more wine at
http://www.itsartmag.com/features/nomorewine/
I think it should help about the workflow i used !
if you want to have the cavity displayed in all your zbrush renders, you can calculate it with zmapper, and then apply it as a texture to your object so it will be displayed all the time , an other way would be to select by cavity in the right menu , so you'll have the cavity masked, so darker ^^